Cyberpunk 2077
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Bu konuda 771 mesaj var

Aynen ben de motorla geziyorum ama yine o da klavye ile pek olmuyor; motora binince Xbox 360 controller 'ı alıyorum elime, analog stick ile sorun kalmıyor.

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sürüş dinamiklerinde aslında problem şu; sürüş analog kontrollere göre optimize. yani herhangi bir sim oyununu alıp klavyeyle oynamak gibi oluyor.. yani olmuyor, oynanmıyor :D çünkü klavyede gaza ve frene ya %100 ya %0 basıyorsunuz, araç buna göre abuk tepkiler veriyor. tabiiki bu yoldan değil NFS yolundan gidip işi biraz daha arcade yapabilirlerdi. Böylece 200le biraz da tozutarak, kaydırarak viraj dönebilirdik.. Hiç bir şey doğru düzgün implente edilmemişken belliki bunu yapan ekip işini bitirmiş :D 

Bir de en baştaki arabalar doğan şahin kıvamında. Bunlarla 80 mille viraja girerseniz "yeeeaaa kontroller patates, dönmüyor bu araba" demek çok anlamlı değil. Onlar o hızlarda viraj alacak şekilde değiller.. gene keşke arcade gibi olaydıya geri geliyoruz tabii.. ileri seviyedeki arabalar, örneğin bedava da edinebildiğiniz caliburn, gayet düzgün yol tutuyor. 

ben motorla gidiyorum. Jackie'nin motoru almadım ama pişmanım :D 

allreadydead tarafından düzenlendi

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Bir önce yayınlanan yamayı düzeltmek için yeni yama yayınlamak efsane hareket olmuş. CDPR tarihe geçecek patlak bir oyun çıkartmakla yetinmedi üstüne tüy dikip her yere sıvıyor. Bu gidişle herhalde 2-3 yıla kadar düzeltirler sorunları, sonra gelsin DLC'ler ve multiplayer..

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30 minutes ago, MilesTeg said:

Evet az önce PC'ye 1 GB'lık bir yama daha geldi. Henüz denemedim ama pek ümitli değilim.

Bir önceki yamayla bozduklarını düzeltiyormuş o yama zaten. :) 

2 ileri 1 geri şeklinde yama yaparak 2022'ye kadar sürer, katılıyorum.

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Oyunda evet cok bug var ama bence asil sorunlardan biri oyunun kalbinde. Npc ler cidden gta3 den kotu. Polis mekanigi de gta2 de bile daha iyi. Bu kadar bug varken bu tarz ana mekanikleri duzeltmeye vakit ne zaman gelir asil soru o bence. Takip etmeyen polis mi olur ? Polis arabalari dekor olarak duruyor resmen

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peçler tamamen bittikten sonra bakar yorum yaparız gençler. başka firma olsa siktir edin derdim ama cdpr peçlerle güzel noktalara getirebilir. bekleyip görücez.

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15 saat önce, Pablo 'Definitive' Vader said:

Bir önceki yamayla bozduklarını düzeltiyormuş o yama zaten.

"Cumhurbaşkanlığı kararnamesinde değişiklik yapan cumhurbaşkanlığı kararnamesi" gibi vakalar oluyor ülkemizde; biraz buna benzemiş CDPR'in yaptığı :D

Najaz tarafından düzenlendi

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oyun teknoloji demosuymuş, nvidia rtx kart satsın diye yapılmış arkadaşlar, çok sağlam bri kaynaktan aldım bu bilgiyi, artık dağılabilirsiniz.

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Quote


While we dearly wanted to deliver Patch 1.2 for Cyberpunk 2077 in the timespan we detailed previously, the recent cyber attack on the studio’s IT infrastructure and extensive scope of the update mean this unfortunately will not happen — we’ll need some additional time. 1/3

Our goal for Patch 1.2 goes beyond any of our previous updates. We’ve been working on numerous overall quality improvements and fixes, and we still have work to do to make sure that’s what you get. With that in mind, we’re now aiming for release in the second half of March. 2/3

It’s not the news we enjoy sharing, but we want to make sure we launch this update properly. Stay tuned for more information as the time draws closer. Thank you for your continued patience and support. 3/3

 


https://twitter.com/cyberpunkgame/status/1364607741680115717?s=21

 

Atrin tarafından düzenlendi

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dedim cdpr diğer firmalara benzemez düzeltebilir böyle şeyleri fazla atıp tutmayın diye... adamlar yarım kalmış oyunu tamamlayacaklar resmen patchlerle.

hiç bulaşmayıp 1 sene bekleme kararımla ne kadar doğru bir iş yaptığımı tekrar tekrar anlıyorum...

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1.2 update gelmiş. steamde 28.8 GB :lol:

var ya sırf tipini beğenmedim diye 8700 liraya palit rtx 3080'i almadığıma öyle yanıyorum ki şuan.

bundan sonra rtx 3080 falan bulma ümidim de kalmadı. bu update ile birlikte oynayıp bitireceğim artık oyunu 1080ti ile.

nasıl olsa yeni ekran kartı alana kadar mutlaka oyuna yeni eklenti ve DLC'ler çıkar bir kez de öyle oynarım.

Spoiler

 

Patch 1.2 for Cyberpunk 2077 is coming soon! Here’s a list of the most notable changes coming in this update:
 

Please note that the issues listed below did not affect all players.

 

 

Gameplay

The NCPD spawn radius for when the player commits a crime has been increased.

New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.

Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.

Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.

Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.

Fixed an issue where aiming while under the effect of the "Berserk" cyberware moved the crosshair with no input from the player.

Adjusted fire rate of the helicopter turret in 

Love Like Fire

.
Police vehicles will no longer immediately despawn after getting into Kerry's car during 

Rebel! Rebel!

 

Fixed an issue where Projectile Launch System had no cooldown.

Bump reaction for friendly NPCs has been disabled.

Fixed an issue where grappled enemies played voice lines as if the player bumped into them.

Using Zetatech Sandevistan MK. 1 cyberware now correctly slows time.

Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights

It is no longer possible to perform Gorilla Arms finishers against civilians.

Fixed an issue where V could get pushed too far by a speeding vehicle.

If V picks up a body containing a quest item, the item will now be automatically added to the inventory.

Fixed an issue where a civilian running from a driving player could react incorrectly.

Picking up or grappling an NPC with a burning or EMP status now transfers the status to the player.

Improved jacking in interactions with forklifts.

Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward.

Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout.

Fixed an issue where Breach Protocol was not working correctly against Sasquatch.

Fixed an issue preventing Placide from being taken down in stealth.

Short Circuit quickhack's damage over time will no longer finish off defeated enemies.

Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack.

Fixed an issue where stacking cooldown reduction over 100% could result in blocking quickhacks.

V can no longer use consumables in situations where scene context would not support it.

Clothing vendors now sell items more suitable for the location.

Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.

The item for resetting perk points (TABULA E-RASA) can now be bought at a reduced price.

Reduced amount of higher quality crafting components needed to craft iconic items.

Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.

Data is now correctly displayed when scanning the Militech Manticore AV.

Fixed the prompt on an unavailable Vehicle door that said "Locked [".

Fixed an issue where dumping a body in the trunk started the vehicle's engine.

Fixed an issue where NPCs turning the steering wheel broke their upper body animations.

Gorilla Arms damage has been increased by 20%.

Reduced prices of Kiroshi optics fragment recipes.

Reduced power of revolver wielding NPCs.

Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled.

Disassembling grenades now properly grants Common and Uncommon components.

Extending the sliding ladder won't result in player's death if they are below it.

Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.

Fixed an issue that caused NPCs to trip over other NPCs too often.

V should now automatically unequip a charged grenade when entering safe areas.

Fixed an issue where pedestrians could get teleported after being hit by a vehicle.

Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.

Getting knocked down by vehicles no longer kills V after unlocking 'The Rock" perk.

Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.

Fixed an issue where completion of 

The Wasteland

 achievement could be blocked under certain circumstances.

Multiple GPS improvements and fixes for the pathing in various activities and quests.

Fixed an issue where one of the laser trip mines in 

Gig: Wakako's Favorite

 would not explode upon walking over the laser.
Fixed instances of NPCs not entering combat when the player approached them in 

Reported Crime: A Stroke of Luck.


Fixed an access point sinking into level geometry in 

Gig: Greed Never Pays.


Fixed an issue where one of the laser trip mines in 

Gig: Greed Never Pays 

could not be interacted with.
Breaking a window during 

Gig: On a Tight Leash

 will now properly alarm nearby NPCs.
A certain enemy NPC should now properly attack V in melee during 

Gig: Welcome to America, Comrade.


Fixed cyberpsycho's behavior at the beginning of combat during 

Cyberpsycho Sighting: House on a Hill.


Fixed AV collision to avoid the player being pushed off or stuck in 

Suspected Organized Crime Activity: Opposites Attract.

 

Fixed tracked map markers flying off the minimap occasionally.

Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.

Fixed inactive Breach Protocol option in 

Suspected Organized Crime Activity: New Boss, New Rules

.
Fixed River Ward's behavior while following the player in 

The Hunt.


Fixed an issue where enemies at the crash site in 

Life During Wartime

 were not able to attack the player at range.
Fixed an issue where one of the Scavs would not alarm others after finding a body during 

The Rescue.


Jackie should no longer use stealth chatter just before combat in 

The Heist.


Fixed an issue where an exploding mine would not alarm nearby enemies in 

Gig: Goodbye, Night City.


Panam now occupies a different sniping spot during the fight with the Raffens in 

Ghost Town.


Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower during 

Never Fade Away.


Fixed an issue in 

The Pickup

 where the detonator in All Foods could not be interacted with.
Jackie will now empty his clip before reloading in 

The Rescue

.
The cyberpsycho in 

Cyberpsycho Sighting: Second Chances

 should now respond to the player attacking at range correctly.

Corrected use of cover for friendly NPCs.

Fixed an issue where Panam's car could get launched into the air in 

With a Little Help from my Friends

.
Fixed an issue where Delamain cab would launch into the air after leaving Afterlife in 

The Heist.


Fixed an issue where other cars in the race in 

The Beast in Me: City Center 

could get teleported under certain circumstances causing the player to drop to the last place.
The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua in 

Sinnerman

.

 

Quests

Posters in

 Stadium Love

 can no longer be destroyed before the contest (which could lead to blocked progression).

They Won't Go When I Go n

ow updates properly if V leaves the studio early.
Fixed inability to draw weapons at the Poppy Farm during 

The Hunt.


Fixed an issue where using grapple on gang members could break progression in 

Stadium Love.

 

The Pickup

 no longer gets blocked if Dum Dum dies at the exact same time as the last enemy.

The Pickup 

no longer gets blocked if player attacks Maelstrom before entering All Foods.
It's now possible to download eddies from cracked Militech's shard if it was not used during 

The Pickup.


The penthouse from

 Path of Glory

 can no longer be accessed earlier in the game.

Cyberpsycho Sighting: Bloody Ritual

 now triggers properly, regardless of which way the player approaches the quest area.
Takemura's appearance is now present in the holocall in 

Life During Wartime

.
Fixed an issue where Rogue would keep repeating the same dialogue line in 

Never Fade Away.


Fixed an issue where V could get stuck in Rogue's booth in 

Ghost Town.


Fixed an issue where Mr. Hands would not call V after finishing 

Double Life.


Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation in 

Gun Music

.

Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites.

Fixed an issue where meeting with Panam while on a holocall with her in 

Ghost Town 

could block progression.
Panam now properly says her final dialogue line in 

All Along the Watchtower.

 

It's no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective.

It's no longer possible to leave the quest area while inside the Basilisk in 

Queen of the Highway.


Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene of 

Queen of the Highway

.
It's no longer possible for Frank's holocall to interrupt a conversation with the Nomads by the Basilisk in 

Queen of the Highway.


Bob and Mitch will no longer clip through the flatbed while entering it in 

With a Little Help from My Friends.


Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds in 

With a Little Help from My Friends.


It's no longer possible for Nomads to get stranded behind the gate of the netrunners' nest in Arasaka Tower in 

Belly of the Beast.


Fixed an issue preventing player from receiving holocalls if they left the train station during 

With a Little Help from My Friends.


Fixed additional contexts where Jackie could be missing from in front of All Foods factory during 

The Pickup.


V can no longer leave Jinguji in the middle of the combat with cyberpsycho in 

Bullets 

and block the quest's progress.
Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress of

 Holdin' On.

 

Fixed an issue where music in Totentanz would be missing if player left and came back to the club.

Fixed an additional scenario where Dum Dum could be missing from in front of the Totentanz entrance in

 Second Conflict.


It will no longer be possible to see the decorations change in Denny's villa during 

Holdin' On.


It is no longer possible to use guns near the arcades during the 

Raymond Chandler Evening

 fistfight. // 

You can no longer pull an Indiana Jones in El Coyote Cojo.


It is now possible to open Barry's door from the inside after re-entering his apartment in 

Happy Together

.

Happy Together

 now instantly fails if the player breaks the law near the NCPD officers.
In order to complete the "Try talking to Barry in a few hours” objective at the end of 

Happy Together

 player now needs to leave the immediate area of Barry's apartment and come back after a few hours have passed.

When Aldecaldos move or leave Night City, all signs of their old camp will now be cleaned up.

It's no longer possible to be blocked out of combat in 

Forward to Death

 while driving the Basilisk through the construction site.
Fixed an issue where

 A Like Supreme 

would not start correctly if 

Second Conflict's

 final scene was rushed.
Fixed an issue where 

Second Conflict

 could get blocked if player rushed into the elevator with Nancy in Totentanz.
The objective in the first braindance in 

The Hunt

 is now more clear.

Killing in the Name

 now fails automatically if the player fails 

Chippin' In.


The TV in Tom's Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progress 

Playing for Time

.
Fixed a rare scenario where the painting wouldn't appear in the drop pod in 

Space Oddity.


It's no longer possible to get stuck in the water of the Power Plant after leaving the area in 

Lightning Breaks.

 

Space Oddity 

no longer spawns multiple paintings blocking the quest's progress.
Fixed an issue where leaving and returning after the briefing in 

Riders on the Storm 

would block the quest's progress.

Cyberpsycho Sighting: Smoke on the Water 

no longer reappears in the journal after being completed.
Fixed an issue where router in 

Killing in the Name

 would not be interactable if player left and returned to the quest area.

Automatic Love's 

progress will no longer get blocked by an invisible wall in Judy's workshop.
Fixed an issue where A 

Like Supreme 

could get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy.
Max Tac will now interact with V even if the cyberpsycho was killed solo before their arrival to Jinguji in 

Bullets.


In 

The Pickup,

 it's no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them.

Jackie will no longer get stuck in All Foods if you sneak past the boss fight with Royce

Fixed an issue where it was impossible to take an elevator to Embers in 

Nocturne OP55N1.


Fixed an issue where player would be stuck without the phone and weapons upon leaving the shooting range before talking to Wilson in 

Shoot to Thrill.


Jesse should no longer disappear while getting out of the car in 

Burning Desire/Night Moves

 if the player took too long to get to the ripperdoc.
Fixed an issue that resulted in the player's vehicle falling under the map after colliding with a white truck in 

Burning Desire/Night Moves.


Fixed an issue preventing player from receiving holocalls if they left the monk without meditating in 

Imagine, Stairway To Heaven, Poem Of The Atoms, 

or 

Meetings Along The Edge.


Fixed an issue where player would sometimes not receive holocalls from Delamain in 

Epistrophy

.
Destroying North Oak Delamain no longer prevents player from talking to the monk in 

Poem of the Atoms.


Fixed an issue where

 I Fought the Law

 could get stuck on the "Talk to Jefferson" objective.
Fixed an issue where leaving 

Both Sides, Now

 quest area could prevent the player from starting other sidequests.
Maiko now correctly dies when pushed down from Megabuilding H8 in 

Pisces.


Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio in 

Disasterpiece

.
Fixed an issue where V could get stuck in one of the dollhouse booths during 

Automatic Love.


Fixed an issue where 

Coin Operated Boy

 could get blocked if player didn't talk to Brendan immediately after seeing his conversation with a girl.
Fixed an issue in 

The Space in Between 

where conversation with Fingers would not start if V sneaked into his office through the window.
Fixed an issue where Panam's quest-related dialogue options could be missing before getting into the Basilisk in 

Queen of the Highway.

 

Cyberpsycho Sighting: Lex Talionis

 is now correctly marked on the map.
Fixed an issue where leaving the quest area too quickly, before Claire reached her car, in 

The Beast in Me

 would prevent player from starting other quests.
Fixed an issue where 

The Beast in Me: Santo Domingo Race

 and 

A Day in the Life

 could be active at the same time causing some problems.
Fixed an issue where fast-forwarding the scene with Sandra Dorsett in the bathtub in 

The Rescue

 would result in Trauma Team not arriving at the balcony.

Added a physical reward from Regina for defeating all cyberpsychos that can be found in her office.

Fixed an issue where Takemura would sometimes not call back after doing the reconnaissance alone in 

Gimme Danger.

 

Fixed an issue where V could get stuck on the roof of Fingers' Clinic.

Fixed an issue where no more main missions would appear after finishing 

Playing for time.


Quest icon is now correctly removed from Johnny's clothing set after 

Breathtaking 

achievement has been unlocked.
It's no longer possible to get locked out of the Silver Pixel Cloud cinema in 

Blistering Love.


Fixed an issue where skipping time in 

Blistering Love 

could block the quest's progression.
Rogue no longer disappears if player took too long to take the pills in 

Blistering Love.


Fixed an issue where Rogue would not leave the car upon arriving at the Silver Pixel Cloud cinema in 

Blistering Love.


Fixed an issue where player would not be able to continue the main storyline after completing 

Search and Destroy.


Fixed an issue preventing the player from talking to Theo in 

Coin Operated Boy.


Fixed an issue where 

Cyberpsycho Sighting: On Deaf Ears

 wouldn't count as completed if V killed the cyberpsycho before finishing the holocall brief with Regina. For players who already finished the quest it will be marked as completed.
"Talk to Kirk" objective is now correctly marked on the map in 

Small Man, Big Mouth.


Reloading auto-save created on the encounter at Ebunike during 

Chippin' In 

no longer results in replaying Johnny's dialogue.
Fixed an issue where Grayson could be immortal during the encounter at Ebunike in 

Chippin' In

 if met on the lower deck or attacked from a large distance.
Fixed an issue that could prevent player from leaving the quest area by car in 

Chippin' In.


Fixed Rogue's erratic movements during Grayson's interrogation in 

Chippin' In.


Fixed an issue preventing player from killing Grayson during the interrogation scene if he wasn't damaged during combat in 

Chippin' In

.
It is now possible to talk to Mitch about the panzer training and complete the optional objective in 

We Gotta Live Together.


It's no longer possible to get blocked when drinking and chatting with the veterans in 

We Gotta Live Together

.
Fixed an issue in 

The Pickup 

where player could trigger the combat with Royce while being outside All Foods which blocked the quest's progression.
Fixed an issue that could cause the door to Lizzie's Bar to become sealed if the player decided to walk away from the entrance in 

The Information

.

Fixed an issue where calling Wakako from the journal during a conversation with Judy could block both conversations.

Misty can no longer get killed by a stray bullet in 

Heroes

.
Fixed an issue that could block progression if the player took Panam's Overwatch rifle and disassembled it before she offered it to V in 

Riders on the Storm

.
Fixed an issue that could block the drive to the Wraith camp if the player abandoned the quest midway through in 

Riders on the Storm

.
Fixed an issue that could block progression when performing a save/load cycle while escaping the Wraith camp through the pipe in 

Riders on the Storm

.
Quest objective now properly updates if player rushes through the pipe to find Saul in 

Riders on the Storm


It is now possible to go alone straight into the camp without waiting for Panam in the 

Riders on the Storm.


It's no longer possible to reactivate 

Pyramid Song 

by returning to the quest area and jumping into the water after it already failed.

Skippy will now properly count NPCs that were killed or defeated with his help regardless of installed mods and cyberware. Conversations with Skippy will be adjusted to player's actions more dynamically.

It is now possible to use weapons at the entirety of Batty's Hotel back parking lot.

Fixed an issue that prevented the player from talking to the NCPD officers at the beginning of 

Happy Together

.

Happy Together

 will now fail immediately if the NCPD officers spot V carrying a dead body.
Fixed an issue with the jacket being not available if the player loots and disassembles it before talking to Kirk in the 

Small Man, Big Mouth

 quest.
Maman Brigitte will now always properly answer V's phone call in the 

Transmission.


Placide's call will no longer be interrupted by other calls in 

I Walk the Line

 .
Fixed an issue where Dum Dum could be present in Totentanz during 

Second Conflict

 and become hostile towards V, blocking progress, even though he was killed during 

The Pickup

.
Fixed an issue where the guards wouldn't move away from the elevator door in 

Nocturne Op55N1

 if player backed away while approaching it for the first time.
Fixed an issue that prevented player from selecting destination after getting into the AV in 

The Corpo-Rat.


It is no longer possible to leave the basketball field near Lizzie's Bar prematurely in 

The Corpo-Rat

.
Fixed an issue where player could not move after losing a fight against Rhino in 

Beat on the Brat

.
Fixed an issue where it was not possible to talk to Jackie after finishing the scene with Viktor in 

The Ripperdoc

.
Fixed an issue where Maelstromers wouldn't spawn when player used another path to reach Nancy's room instead of following Patricia in 

Second Conflict.


Fixed an issue where under specific circumstances, players could become locked out of certain abilities by taking a ride with River in 

I Fought The Law

 but then abandoning the quest.
Fixed an issue where Nancy could disappear while being escorted out from Totentanz in 

Second Conflict.


Fixed an issue where the elevator in Totentanz could stop on the second floor instead of the ground floor after V interacted with its panel in

 Second Conflict.


Delamain now only calls once when V is close to a lost cab in 

Epistrophy

 (instead of calling each time V is in the vicinity of a lost cab).
Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment in 

Sweet Dreams

 .
It's no longer possible to destroy the car with the mysterious conspirators inside in 

The Prophet's Song,

 which prevented player from looting the chip.
It's no longer possible to kill Garry after killing the Nomads in 

The Prophet's Song, 

which therefore can be completed now

The Journal entry will be cleaned.
Fixed an issue where interacting with Misty in her shop would not be possible if the player left 

Heroes 

mid-quest to pursue 

The Fool on the Hill.


Completing 

Psycho Killer

 now rewards the player with experience
Increased the value of Liam's bribe in 

Violence

.

Various other quest improvements and fixes.

 

Open World

Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active in 

Epistrophy: Rancho Coronado

.

Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.

Destructibles will no longer become indestructible after loading a save.

Fixed an issue where some NCPD Hustles were not marked as finished after looting the objective container.

Fixed an issue where achievements for completing district activities were not always unlocked.

Failing 

Gig: No Fixers

 will no longer block 

The Wasteland 

achievement.
Fixed an issue where completed NCPD Hustles were not always counted properly towards 

The Jungle 

achievement.
Fixed an issue where collecting the additional reward did not end the Gig properly in 

Gig: No Fixers.


Fixed an issue where V could be unable to interact with the computer and upload the virus in 

Gig: A Lack of Empathy.


It is no longer possible to complete some parts of the Gig before getting the contract in 

Gig: The Frolics of Councilwoman Cole.


Hwangbo will no longer get stuck inside a car in

 Gig: Flight of the Cheetah

, which could lead to blocked progression.
Fixed an issue where V sometimes could not talk to Anna Hamill in 

Gig: Woman of La Mancha.


Fixed an issue where combat would not always interrupt dialogue with Anna Hamill in 

Gig: Woman of La Mancha.

 

Fixed an issue where some dialogue lines could be missing during holocalls.

V will no longer be unable to move after finishing 

Gig: On a Tight Leash.


Interaction with the van in 

Gig: Radar Love

 will no longer disappear before returning it, which could lead to blocked progression.
Looting medicines right after getting to Cpl. Hare's room will no longer block progression in 

Gig: Backs Against the Wall.

 

Gig: For My Son will no longer get blocked if Logan dies during holocall with Muamar "El Capitan" Reyes.

 

Fixed an issue where V could get stuck in combat in any Gig until all enemies were defeated.

It is no longer possible to stop the Fixer's car in the middle of the road in 

Gig: Getting Warmer...

, which could lead to blocked progression.
Max Jones will no longer leave his room in 

Gig: Freedom of the Press

 before V comes in if V starts shooting the turrets.
Guards will no longer get stuck in the elevator in 

Gig: Fixer, Merc, Soldier, Spy

.
V will no longer get stuck behind the desk in the hospital lobby in 

Gig: Cuckoo's Nest.


It is no longer possible to talk to Max Jones after using Short Circuit quickhack on him in 

Gig: Freedom of the Press.


It is no longer possible to start combat with Anna Hamill while being in apartment one floor below in 

Gig: Woman of La Mancha.

 

Fixed an issue where the urinary stream could still be visible after NPC stopped peeing and moved away from the spot.

NPCs will no longer stay blocked on traffic lanes while in fear.

NPC hit by a car will now immediately run in panic now.

Added different animation variations for pedestrians running away from a vehicle.

Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street.

Added the missing animation for opening the doors in several quests.

Improved force-opening doors animation.

Added missing "unauthorized" prompt for elevators protected by authorization.

Various immersion improvements and fixes in the open world encounters and gigs.

-

Cinematic Design

Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house during 

Search And Destroy

.

Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.

Takemura will no longer teleport to Wakako if the player chooses to go alone in 

Down on the Street.


Fixed a camera issue when exiting the car at the beginning of 

Last Caress.


Fixed an issue that could block the player from using the ladder in the security room in 

Gimme Danger.


Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers in 

The Pickup.


River Ward will no longer have a gun attached to his hand when saving V from the infected braindance in 

I Fought the Law.


Dum Dum will no longer walk on air when leading V to Royce in 

Second Conflict.


River Ward will no longer walk through the elevator's door frame when entering it in

 I Fought the Law.


Jackie's guns will no longer disappear when V is knocking down Royce in 

The Pickup

.
Player will no longer have a weapon equipped during the romance scene with Judy in 

Pyramid Song.


Maiko will no longer walk through the couch in 

Pisces

.
Fixed an issue in 

New Dawn Fades

 that resulted in having doubled sunglasses in the ending cutscene.
Fixed an issue that could block progression in 

Gig: Hippocratic Oath

 when injecting the patient with synthetic blood.
Fixed a subtitle issue displaying debug text in 

Pyramid Song

 when playing in Polish.
Fixed an issue in 

New Dawn Fades

 that resulted in having doubled guitar in the ending cutscene.
Fixed a camera issue in 

Never Fade Away.


Junkie at the Atlantis Club will no longer glitch in 

Never Fade Away.


Fixed Corporal Hare's sliding animation in the 

Gig: Backs Against the Wall.


Unified the distance of dialogue interaction in 

Pyramid Song.


Fixed an issue in 

Pyramid Song

 which resulted in an option to talk to Judy on the pier while V was underwater.
Fixed an issue in 

Gig: Last Login 

which resulted in Ripperdoc Charles smiling throughout the conversation without a reason.
Judy will no longer play the wrong animation sequence if V declines to stay in the hut in 

Pyramid Song.


Fixed an issue that resulted in a failed objective when killing the truck driver in 

Sinnerman

.
Fixed an issue of endless walking on the treadmill in 

Where is My Mind?

, which blocked progression.
Fixed an issue with a doubled tablet in 

Where is My Mind?.


Fixed an issue where Saul had the rifle attached to his hand after the car chase in 

Riders on the Storm.


Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast in 

Riders on the Storm.


Fixed missing UI dialogue elements and misleading placement of UI dialogue when talking to Panam in 

Riders on the Storm.


Fixed a camera issue when getting out the van in 

Riders on the Storm.

 

Added depth of field effect to the player's view at significant moments

Fixed missing personal link in 

Life During Wartime

.
Fixed an issue where Hellman's personal link could be found floating in 

Life During Wartime.


Fixed overlapping dialogue between V and Panam in 

Life During Wartime.


Fixed an issue in 

Ghost Town

 that caused the glass in Rogue's hand to be misplaced when playing in languages other than English.
Added touch screen animations in Panam's car in 

Lightning Breaks

 and 

Life During Wartime.


Phone will no longer disappear from the NPC's hand in the Afterlife scene of

 Ghost Town.


Fixed NPC T-posing in the dollhouse in 

Automatic Love.


Teddy will no longer be teleported away in the scene at the abandoned railroad station in 

With a Little Help from My Friends.


Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street in 

Ghost Town.


Car lights will no longer stay on after the car battery dies in 

Ghost Town

.
Saul will no longer clip through Panam's car in 

Forward to Death

.
Fixed player's camera animation in 

Lightning Breaks.


Fixed Panam's gun equipping animation in the AV scene in 

Life During Wartime.


Fixed a visual issue with mantis blades after a car crash in 

Playing for Time.


Corrected camera behavior after interacting with the drawer at the police lab in 

The Hunt.


Soldiers who were missing guns when Smasher appears in 

Love Like Fire

 are now armed.
A disabled turret visible while flying to Arasaka Tower in 

Love Like Fire

 works properly now.
Fixed an issue that caused Rogue to be misplaced while approaching Arasaka Tower in 

Love Like Fire.


Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter in 

Love Like Fire.


Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat in 

The Ripperdoc.


Fixed a camera issue when driving to the megabuilding in 

The Rescue.


Fixed an issue in 

Nocturne Op55N1

 where petting the cat would play without dialogue. // 

V will now properly address the cat, even without Misty's answer.


After 

Boat Drinks 

Kerry will now hum his song while walking to his car.
Fixed V's reaction to Johnny's decision in 

Changes

.
Fixed synchronization in Adam Smasher's animation in 

Changes 

when playing in Polish. // 

Now stomping should stomp as intended.


Fixed the drone in front of the chapel in 

M'ap Tann Pèlen.


Polished scene in Maiko's office in

 Ex-Factor.


Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene in 

Following the River.


Fixed the interaction range to get in the AV in T

he Corpo-Rat.


Fixed missing NPC being thrown away from the toilet during 

A Cool Metal Fire

 sequence.
Added missing scene to the Japanese version in 

A Cool Metal Fire

 sequence.
It's no longer possible to drive away without Johnny when picking up the Porsche for the first time during 

Chippin' In

. // 

Leave no Johnny behind.


In 

Talkin' 'bout a Revolution

, depth of field now resets after leaving Judy's apartment.
Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances in 

Double Life.

 

Fixed facial animations in all the scenes where V leans on the mirrors throughout the game.

Initial dialogue with Takemura in 

Down on the Street

 can now be interrupted and restored.
Fixed an issue where Johnny could be unable to connect to the access point in 

Love Like Fire.


Fixed lack of interaction with Mitch after skipping dialogue in 

We Gotta Live Together.


V no longer gets stuck in a sitting position after connecting to Panam's car in

 Life During Wartime.


Fixed an issue that prevented player from controlling the turret and could block progression in 

Love Like Fire.


Added missing family photo during the scene with Hanako in

 Play it Safe.


Fixed an issue with detective Han's cigarette in 

I Fought the Law.

 

Characters no longer teleport near the player while in a holocall dialogue.

Fixed multiple issues with V wearing the wrong clothes in third-person perspective.

Fixed multiple issues during sex scenes

Improved interruption system for scenes.

Fixed an issue where the stalker wouldn't arrive at the bridge in 

Every Breath You Take.


Fixed an issue where Judy would stand up from the chair in the scene between braindances in 

Double Life.

 

Fixed multiple issues with important quest NPCs randomly missing animations during cinematics.

Interrupting dialogue will now stop the voice-over line.

Fixed multiple issues with NPCs mounting vehicles.

Fixed Jackie's pose and grip on the motorcycle's handlebar in 

The Pickup

.

 

Environment and levels

The objective will no longer get stuck on "Neutralize the attackers" in 

Dream On.


V will no longer get stuck inside an AV flying off if standing on pipes during 

Suspected Organized Crime Activity: Opposites Attract.

 

Fixed an issue where two fast travel points were missing map pins.

Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.

Fixed multiple issues related to NPCs not reacting to V's presence or not entering combat properly.

Fixed multiple issues related to NPCs clipping with objects.

Fixed a number of issues related to wrong or missing contents of lootable items.

Fixed multiple issues related to V not being able to interact with lootable items.

Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.

Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.

Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.

Fixed an issue where it was very difficult to access the computer in the back of the gas station in 

Life during wartime.

 

Fixed the misspelled Leaving Night City sign.

Fixed the glitched scaffolding in Heywood, Vista del Rey.

Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.

Fixed multiple issues where players could get stuck in location geometry.

Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.

Fixed multiple issues with disappearing or misplaced assets.

Fixed multiple issues with assets floating in the air.

Fixed multiple issues with assets appearing or changing appearance on sight.

Fixed some issues with parts of assets missing, allowing the player to see inside.

Fixed issues where rain would be present in covered areas.

Fixed issues with invisible colliders present on locations.

Fixed multiple issues with higher resolution textures failing to stream in.

 

Graphics, audio, animation

Fixed NPCs moving after being killed.

Improvements in textures rendering from afar.

Fixed a visual issue with fast travel and cinematic transition.

Adjusted visual quality of some elements when underwater.

Improvements in materials details quality.

Fixed V's incorrect position while riding a motorcycle.

Improvement for interior and exterior light sources.

Adjusted dirt quality on Medium and Low settings.

Fixed the lack of a crack in the mirror after V smashed it.

Fixed an issue where pink particles could appear on camera close-up.

Improved foliage destruction visuals.

Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.

Fixed the overexposed foliage elements visible when entering a vehicle.

Fixed an issue where some items could disappear after being destroyed.

Kerry's bathrobe is no longer incorrectly attached to his lower part of the body.

V's hands are now correctly displayed on a steering wheel while driving.

V now leans out of a vehicle correctly during chases.

Fixed an issue where the character could appear deformed while mounting motorcycles.

Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.

Fixed several issues with missing lipsync.

Fixed multiple issues with NPCs T-posing.

Camera no longer flips when V is under an object and jumps.

Improved camera movement when entering a vehicle.

Fixed an issue where some items could be attached to NPCs twice.

Fixed NPCs shouting after being killed.

Jackie no longer shouts "Nice shot!" when V kills enemies while in stealth mode.

Fixed particle burning effect applied repeatedly when player stands in fire.

Fixed NPC animation issues after skipping the ride.

Fixed flickering of stars on the surface of the lake in one of the scenes.

Fixed far away terrain disappearing in Badlands.

Other city parts visible from the distance now look more realistic due to adjusted lighting.

Fixed an issue with black weapon scopes during the chase in 

Riders on the Storm.

 

Improved visual quality of Black Wall and Mikoshi.

Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.

Holographic elements in specific character outfits now display correctly.

Fixed an unwanted jitter effect on frosted glass surfaces.

Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.

 

UI

Fixed an issue with ads not being properly displayed on curbs.

Multiple visual updates and adjustments for ads.

Fixed multiple visual issues in quests briefings.

Updated the Arabic language layout in quests briefings.

Updated grenades icons according to their damage type.

Fixed multiple visual issues with the icons display.

Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.

Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.

Fixed freezes and crashes related to equipping and unequipping Johnny's Jacket.

Added button hints in order to move forward on the treadmill in 

Where is My Mind?

 

Fixed an issue where database links would not allow jumping to a selected entry.

Fixed an issue that blocked a player from answering holocalls manually.

Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.

The health bar should now be visible during car chases.

Performance improvement to the Inventory panel.

Fixed an issue where the NPCs could be tagged as "Minimal Threat" regardless of their actual level.

Fixed multiple issues with button hints.

Fixed multiple issues in the Character Creation panel.

Multiple fixes and improvements to the Crafting panel.

Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.

Added an option to craft multiple items at once.

Fixed an issue where preview stats show the same values before upgrading an item.

Added a "Crafted" icon to the tooltip of crafted items.

Fixed multiple issues related to the Cyberware panel.

Multiple adjustments for the D-pad input.

Fixed multiple issues related to HUD elements.

Multiple fixes in the Inventory and Backpack panels.

Fixed an issue when weapons could show 0 DPS before looting them.

Fixed an improper icon of the clothing item when looting body in 

Gig: Serial Suicide.

 

Multiple fixes and adjustments to the Main Menu and Settings panels.

Fixed an issue where replacing mods on some legendary items could add an empty mod slot.

Added a disabled state to mod slots when there are no available mods to equip.

Optimizations for Crafting panel and items display.

Fixed an overlapping tooltip of Body attribute in the Character menu.

Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.

Multiple fixes for Scanning functionality and its HUD display.

Added a toggle to enable/disable comparing tooltip.

Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.

Fixed an issue where the game could freeze during 

Ghost Town

 if a player chose to "Wait until Rogue is ready" right after asking Claire for a drink.
Fixed an issue where a player could die right before the scene transition in 

Play It Safe

 resulting in blocked progression.

Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.

Fixed an issue where debug text could appear after skipping and fast-forwarding credits.

Updated the credits list.

Fixed an issue where ads text localization upon scanning did not work properly.

Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down in 

Nocturne Op55N1.

 

Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.

Fixed corrupted characters in different languages.

Multiple fixes and adjustments for input issues.

Various UI performance and stability improvements.

Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.

Threat level for undiscovered gigs is now displayed correctly.

Fixed issues with D-pad/arrows navigation in the menu and inventory.

Removed unnecessary health bar animations after loading a save.

Fixed item tooltips remaining on screen after closing them.

Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.

Fixed issues related to changing gameplay difficulty settings in the menu.

My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.

Fixed issue with broken buildings visible on the main map.

Added Overhead Text Size option to the Subtitles Settings.

Fixed multiple text-related issues.

Fixed multiple issues related to UI streaming.

 

 

Stability and performance

This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.

 

Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).

Memory optimizations and memory management improvements in various systems (reducing the number of crashes).

Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.

Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.

Multiple UI stability improvements and fixes for the most common UI-related crashes.

Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).

Multiple UI performance improvements.

Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.

Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.

Various other stability and performance improvements.

 

Miscellaneous

Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.

A settings option to hide Potential Enemy Markers was added to the Interface tab.

A settings option to hide NPC name overhead display was added to the Interface tab.

Telemetry consent is now saved in the user profile and synced via the cloud.

Logic for loading last checkpoint when there is no existing savefile improved.

Fixed game going to a black screen after difficulty is changed in the Pause menu.

Improved D-pad/arrow navigation in menus.

Navigation in Load/Save menu improved.

Fixed Fists description in the quick weapon selection menu.

Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.

Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.

Added fade-in on returning to the game after final credits.

The "One more gig" message will no longer be displayed when the game ends and there is no Point of No Return save.

Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save/load cycle right before it showed.

Fixed an issue where NPCs were missing their weapons after loading a save

Fixed an issue where engaging in combat in front of Misty's Esoterica could cause a nearby Animals' bouncer to follow V in combat state to Viktor's clinic in

 The Ripperdoc.


Fixed an issue where Monk's walk could reset if the Monk stepped on a defeated Maelstrom corpse in 

Losing My Religion

.
Misty will now walk correctly down the stairs on the way to "El Coyote Cojo" bar in 

Heroes.

 

Telemetry consent request reappears once for some players due to an issue causing a reset of settings.

 

PC-specific

Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.

Keyboard bindings: more keys are now available for rebinding.

Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.

Keyboard bindings: It's now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).

It is now possible to enter Journal from the Map panel using a keyboard.

Achievements will now work on Epic Games Store.

Modding: Added a new "mod" folder for loading modded archives. The modded archives can be named in any way and go into the "mod" folder now. Having mod archives in the "patch" folder is no longer supported.

Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.

Fixed the issue where some environment elements would not be displayed correctly on 8k screens.

Fixed an issue where HUD elements would be missing in 8K resolution.

Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.



And many more.

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1 hour ago, stardust said:

 

  Reveal hidden contents

 

Patch 1.2 for Cyberpunk 2077 is coming soon! Here’s a list of the most notable changes coming in this update:
 

Please note that the issues listed below did not affect all players.

 

 

Gameplay

The NCPD spawn radius for when the player commits a crime has been increased.

New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.

Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.

Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.

Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.

Fixed an issue where aiming while under the effect of the "Berserk" cyberware moved the crosshair with no input from the player.

Adjusted fire rate of the helicopter turret in 

Love Like Fire

.
Police vehicles will no longer immediately despawn after getting into Kerry's car during 

Rebel! Rebel!

 

Fixed an issue where Projectile Launch System had no cooldown.

Bump reaction for friendly NPCs has been disabled.

Fixed an issue where grappled enemies played voice lines as if the player bumped into them.

Using Zetatech Sandevistan MK. 1 cyberware now correctly slows time.

Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights

It is no longer possible to perform Gorilla Arms finishers against civilians.

Fixed an issue where V could get pushed too far by a speeding vehicle.

If V picks up a body containing a quest item, the item will now be automatically added to the inventory.

Fixed an issue where a civilian running from a driving player could react incorrectly.

Picking up or grappling an NPC with a burning or EMP status now transfers the status to the player.

Improved jacking in interactions with forklifts.

Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward.

Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout.

Fixed an issue where Breach Protocol was not working correctly against Sasquatch.

Fixed an issue preventing Placide from being taken down in stealth.

Short Circuit quickhack's damage over time will no longer finish off defeated enemies.

Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack.

Fixed an issue where stacking cooldown reduction over 100% could result in blocking quickhacks.

V can no longer use consumables in situations where scene context would not support it.

Clothing vendors now sell items more suitable for the location.

Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.

The item for resetting perk points (TABULA E-RASA) can now be bought at a reduced price.

Reduced amount of higher quality crafting components needed to craft iconic items.

Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.

Data is now correctly displayed when scanning the Militech Manticore AV.

Fixed the prompt on an unavailable Vehicle door that said "Locked [".

Fixed an issue where dumping a body in the trunk started the vehicle's engine.

Fixed an issue where NPCs turning the steering wheel broke their upper body animations.

Gorilla Arms damage has been increased by 20%.

Reduced prices of Kiroshi optics fragment recipes.

Reduced power of revolver wielding NPCs.

Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled.

Disassembling grenades now properly grants Common and Uncommon components.

Extending the sliding ladder won't result in player's death if they are below it.

Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.

Fixed an issue that caused NPCs to trip over other NPCs too often.

V should now automatically unequip a charged grenade when entering safe areas.

Fixed an issue where pedestrians could get teleported after being hit by a vehicle.

Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.

Getting knocked down by vehicles no longer kills V after unlocking 'The Rock" perk.

Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.

Fixed an issue where completion of 

The Wasteland

 achievement could be blocked under certain circumstances.

Multiple GPS improvements and fixes for the pathing in various activities and quests.

Fixed an issue where one of the laser trip mines in 

Gig: Wakako's Favorite

 would not explode upon walking over the laser.
Fixed instances of NPCs not entering combat when the player approached them in 

Reported Crime: A Stroke of Luck.


Fixed an access point sinking into level geometry in 

Gig: Greed Never Pays.


Fixed an issue where one of the laser trip mines in 

Gig: Greed Never Pays 

could not be interacted with.
Breaking a window during 

Gig: On a Tight Leash

 will now properly alarm nearby NPCs.
A certain enemy NPC should now properly attack V in melee during 

Gig: Welcome to America, Comrade.


Fixed cyberpsycho's behavior at the beginning of combat during 

Cyberpsycho Sighting: House on a Hill.


Fixed AV collision to avoid the player being pushed off or stuck in 

Suspected Organized Crime Activity: Opposites Attract.

 

Fixed tracked map markers flying off the minimap occasionally.

Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.

Fixed inactive Breach Protocol option in 

Suspected Organized Crime Activity: New Boss, New Rules

.
Fixed River Ward's behavior while following the player in 

The Hunt.


Fixed an issue where enemies at the crash site in 

Life During Wartime

 were not able to attack the player at range.
Fixed an issue where one of the Scavs would not alarm others after finding a body during 

The Rescue.


Jackie should no longer use stealth chatter just before combat in 

The Heist.


Fixed an issue where an exploding mine would not alarm nearby enemies in 

Gig: Goodbye, Night City.


Panam now occupies a different sniping spot during the fight with the Raffens in 

Ghost Town.


Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower during 

Never Fade Away.


Fixed an issue in 

The Pickup

 where the detonator in All Foods could not be interacted with.
Jackie will now empty his clip before reloading in 

The Rescue

.
The cyberpsycho in 

Cyberpsycho Sighting: Second Chances

 should now respond to the player attacking at range correctly.

Corrected use of cover for friendly NPCs.

Fixed an issue where Panam's car could get launched into the air in 

With a Little Help from my Friends

.
Fixed an issue where Delamain cab would launch into the air after leaving Afterlife in 

The Heist.


Fixed an issue where other cars in the race in 

The Beast in Me: City Center 

could get teleported under certain circumstances causing the player to drop to the last place.
The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua in 

Sinnerman

.

 

Quests

Posters in

 Stadium Love

 can no longer be destroyed before the contest (which could lead to blocked progression).

They Won't Go When I Go n

ow updates properly if V leaves the studio early.
Fixed inability to draw weapons at the Poppy Farm during 

The Hunt.


Fixed an issue where using grapple on gang members could break progression in 

Stadium Love.

 

The Pickup

 no longer gets blocked if Dum Dum dies at the exact same time as the last enemy.

The Pickup 

no longer gets blocked if player attacks Maelstrom before entering All Foods.
It's now possible to download eddies from cracked Militech's shard if it was not used during 

The Pickup.


The penthouse from

 Path of Glory

 can no longer be accessed earlier in the game.

Cyberpsycho Sighting: Bloody Ritual

 now triggers properly, regardless of which way the player approaches the quest area.
Takemura's appearance is now present in the holocall in 

Life During Wartime

.
Fixed an issue where Rogue would keep repeating the same dialogue line in 

Never Fade Away.


Fixed an issue where V could get stuck in Rogue's booth in 

Ghost Town.


Fixed an issue where Mr. Hands would not call V after finishing 

Double Life.


Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation in 

Gun Music

.

Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites.

Fixed an issue where meeting with Panam while on a holocall with her in 

Ghost Town 

could block progression.
Panam now properly says her final dialogue line in 

All Along the Watchtower.

 

It's no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective.

It's no longer possible to leave the quest area while inside the Basilisk in 

Queen of the Highway.


Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene of 

Queen of the Highway

.
It's no longer possible for Frank's holocall to interrupt a conversation with the Nomads by the Basilisk in 

Queen of the Highway.


Bob and Mitch will no longer clip through the flatbed while entering it in 

With a Little Help from My Friends.


Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds in 

With a Little Help from My Friends.


It's no longer possible for Nomads to get stranded behind the gate of the netrunners' nest in Arasaka Tower in 

Belly of the Beast.


Fixed an issue preventing player from receiving holocalls if they left the train station during 

With a Little Help from My Friends.


Fixed additional contexts where Jackie could be missing from in front of All Foods factory during 

The Pickup.


V can no longer leave Jinguji in the middle of the combat with cyberpsycho in 

Bullets 

and block the quest's progress.
Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress of

 Holdin' On.

 

Fixed an issue where music in Totentanz would be missing if player left and came back to the club.

Fixed an additional scenario where Dum Dum could be missing from in front of the Totentanz entrance in

 Second Conflict.


It will no longer be possible to see the decorations change in Denny's villa during 

Holdin' On.


It is no longer possible to use guns near the arcades during the 

Raymond Chandler Evening

 fistfight. // 

You can no longer pull an Indiana Jones in El Coyote Cojo.


It is now possible to open Barry's door from the inside after re-entering his apartment in 

Happy Together

.

Happy Together

 now instantly fails if the player breaks the law near the NCPD officers.
In order to complete the "Try talking to Barry in a few hours” objective at the end of 

Happy Together

 player now needs to leave the immediate area of Barry's apartment and come back after a few hours have passed.

When Aldecaldos move or leave Night City, all signs of their old camp will now be cleaned up.

It's no longer possible to be blocked out of combat in 

Forward to Death

 while driving the Basilisk through the construction site.
Fixed an issue where

 A Like Supreme 

would not start correctly if 

Second Conflict's

 final scene was rushed.
Fixed an issue where 

Second Conflict

 could get blocked if player rushed into the elevator with Nancy in Totentanz.
The objective in the first braindance in 

The Hunt

 is now more clear.

Killing in the Name

 now fails automatically if the player fails 

Chippin' In.


The TV in Tom's Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progress 

Playing for Time

.
Fixed a rare scenario where the painting wouldn't appear in the drop pod in 

Space Oddity.


It's no longer possible to get stuck in the water of the Power Plant after leaving the area in 

Lightning Breaks.

 

Space Oddity 

no longer spawns multiple paintings blocking the quest's progress.
Fixed an issue where leaving and returning after the briefing in 

Riders on the Storm 

would block the quest's progress.

Cyberpsycho Sighting: Smoke on the Water 

no longer reappears in the journal after being completed.
Fixed an issue where router in 

Killing in the Name

 would not be interactable if player left and returned to the quest area.

Automatic Love's 

progress will no longer get blocked by an invisible wall in Judy's workshop.
Fixed an issue where A 

Like Supreme 

could get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy.
Max Tac will now interact with V even if the cyberpsycho was killed solo before their arrival to Jinguji in 

Bullets.


In 

The Pickup,

 it's no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them.

Jackie will no longer get stuck in All Foods if you sneak past the boss fight with Royce

Fixed an issue where it was impossible to take an elevator to Embers in 

Nocturne OP55N1.


Fixed an issue where player would be stuck without the phone and weapons upon leaving the shooting range before talking to Wilson in 

Shoot to Thrill.


Jesse should no longer disappear while getting out of the car in 

Burning Desire/Night Moves

 if the player took too long to get to the ripperdoc.
Fixed an issue that resulted in the player's vehicle falling under the map after colliding with a white truck in 

Burning Desire/Night Moves.


Fixed an issue preventing player from receiving holocalls if they left the monk without meditating in 

Imagine, Stairway To Heaven, Poem Of The Atoms, 

or 

Meetings Along The Edge.


Fixed an issue where player would sometimes not receive holocalls from Delamain in 

Epistrophy

.
Destroying North Oak Delamain no longer prevents player from talking to the monk in 

Poem of the Atoms.


Fixed an issue where

 I Fought the Law

 could get stuck on the "Talk to Jefferson" objective.
Fixed an issue where leaving 

Both Sides, Now

 quest area could prevent the player from starting other sidequests.
Maiko now correctly dies when pushed down from Megabuilding H8 in 

Pisces.


Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio in 

Disasterpiece

.
Fixed an issue where V could get stuck in one of the dollhouse booths during 

Automatic Love.


Fixed an issue where 

Coin Operated Boy

 could get blocked if player didn't talk to Brendan immediately after seeing his conversation with a girl.
Fixed an issue in 

The Space in Between 

where conversation with Fingers would not start if V sneaked into his office through the window.
Fixed an issue where Panam's quest-related dialogue options could be missing before getting into the Basilisk in 

Queen of the Highway.

 

Cyberpsycho Sighting: Lex Talionis

 is now correctly marked on the map.
Fixed an issue where leaving the quest area too quickly, before Claire reached her car, in 

The Beast in Me

 would prevent player from starting other quests.
Fixed an issue where 

The Beast in Me: Santo Domingo Race

 and 

A Day in the Life

 could be active at the same time causing some problems.
Fixed an issue where fast-forwarding the scene with Sandra Dorsett in the bathtub in 

The Rescue

 would result in Trauma Team not arriving at the balcony.

Added a physical reward from Regina for defeating all cyberpsychos that can be found in her office.

Fixed an issue where Takemura would sometimes not call back after doing the reconnaissance alone in 

Gimme Danger.

 

Fixed an issue where V could get stuck on the roof of Fingers' Clinic.

Fixed an issue where no more main missions would appear after finishing 

Playing for time.


Quest icon is now correctly removed from Johnny's clothing set after 

Breathtaking 

achievement has been unlocked.
It's no longer possible to get locked out of the Silver Pixel Cloud cinema in 

Blistering Love.


Fixed an issue where skipping time in 

Blistering Love 

could block the quest's progression.
Rogue no longer disappears if player took too long to take the pills in 

Blistering Love.


Fixed an issue where Rogue would not leave the car upon arriving at the Silver Pixel Cloud cinema in 

Blistering Love.


Fixed an issue where player would not be able to continue the main storyline after completing 

Search and Destroy.


Fixed an issue preventing the player from talking to Theo in 

Coin Operated Boy.


Fixed an issue where 

Cyberpsycho Sighting: On Deaf Ears

 wouldn't count as completed if V killed the cyberpsycho before finishing the holocall brief with Regina. For players who already finished the quest it will be marked as completed.
"Talk to Kirk" objective is now correctly marked on the map in 

Small Man, Big Mouth.


Reloading auto-save created on the encounter at Ebunike during 

Chippin' In 

no longer results in replaying Johnny's dialogue.
Fixed an issue where Grayson could be immortal during the encounter at Ebunike in 

Chippin' In

 if met on the lower deck or attacked from a large distance.
Fixed an issue that could prevent player from leaving the quest area by car in 

Chippin' In.


Fixed Rogue's erratic movements during Grayson's interrogation in 

Chippin' In.


Fixed an issue preventing player from killing Grayson during the interrogation scene if he wasn't damaged during combat in 

Chippin' In

.
It is now possible to talk to Mitch about the panzer training and complete the optional objective in 

We Gotta Live Together.


It's no longer possible to get blocked when drinking and chatting with the veterans in 

We Gotta Live Together

.
Fixed an issue in 

The Pickup 

where player could trigger the combat with Royce while being outside All Foods which blocked the quest's progression.
Fixed an issue that could cause the door to Lizzie's Bar to become sealed if the player decided to walk away from the entrance in 

The Information

.

Fixed an issue where calling Wakako from the journal during a conversation with Judy could block both conversations.

Misty can no longer get killed by a stray bullet in 

Heroes

.
Fixed an issue that could block progression if the player took Panam's Overwatch rifle and disassembled it before she offered it to V in 

Riders on the Storm

.
Fixed an issue that could block the drive to the Wraith camp if the player abandoned the quest midway through in 

Riders on the Storm

.
Fixed an issue that could block progression when performing a save/load cycle while escaping the Wraith camp through the pipe in 

Riders on the Storm

.
Quest objective now properly updates if player rushes through the pipe to find Saul in 

Riders on the Storm


It is now possible to go alone straight into the camp without waiting for Panam in the 

Riders on the Storm.


It's no longer possible to reactivate 

Pyramid Song 

by returning to the quest area and jumping into the water after it already failed.

Skippy will now properly count NPCs that were killed or defeated with his help regardless of installed mods and cyberware. Conversations with Skippy will be adjusted to player's actions more dynamically.

It is now possible to use weapons at the entirety of Batty's Hotel back parking lot.

Fixed an issue that prevented the player from talking to the NCPD officers at the beginning of 

Happy Together

.

Happy Together

 will now fail immediately if the NCPD officers spot V carrying a dead body.
Fixed an issue with the jacket being not available if the player loots and disassembles it before talking to Kirk in the 

Small Man, Big Mouth

 quest.
Maman Brigitte will now always properly answer V's phone call in the 

Transmission.


Placide's call will no longer be interrupted by other calls in 

I Walk the Line

 .
Fixed an issue where Dum Dum could be present in Totentanz during 

Second Conflict

 and become hostile towards V, blocking progress, even though he was killed during 

The Pickup

.
Fixed an issue where the guards wouldn't move away from the elevator door in 

Nocturne Op55N1

 if player backed away while approaching it for the first time.
Fixed an issue that prevented player from selecting destination after getting into the AV in 

The Corpo-Rat.


It is no longer possible to leave the basketball field near Lizzie's Bar prematurely in 

The Corpo-Rat

.
Fixed an issue where player could not move after losing a fight against Rhino in 

Beat on the Brat

.
Fixed an issue where it was not possible to talk to Jackie after finishing the scene with Viktor in 

The Ripperdoc

.
Fixed an issue where Maelstromers wouldn't spawn when player used another path to reach Nancy's room instead of following Patricia in 

Second Conflict.


Fixed an issue where under specific circumstances, players could become locked out of certain abilities by taking a ride with River in 

I Fought The Law

 but then abandoning the quest.
Fixed an issue where Nancy could disappear while being escorted out from Totentanz in 

Second Conflict.


Fixed an issue where the elevator in Totentanz could stop on the second floor instead of the ground floor after V interacted with its panel in

 Second Conflict.


Delamain now only calls once when V is close to a lost cab in 

Epistrophy

 (instead of calling each time V is in the vicinity of a lost cab).
Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment in 

Sweet Dreams

 .
It's no longer possible to destroy the car with the mysterious conspirators inside in 

The Prophet's Song,

 which prevented player from looting the chip.
It's no longer possible to kill Garry after killing the Nomads in 

The Prophet's Song, 

which therefore can be completed now

The Journal entry will be cleaned.
Fixed an issue where interacting with Misty in her shop would not be possible if the player left 

Heroes 

mid-quest to pursue 

The Fool on the Hill.


Completing 

Psycho Killer

 now rewards the player with experience
Increased the value of Liam's bribe in 

Violence

.

Various other quest improvements and fixes.

 

Open World

Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active in 

Epistrophy: Rancho Coronado

.

Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.

Destructibles will no longer become indestructible after loading a save.

Fixed an issue where some NCPD Hustles were not marked as finished after looting the objective container.

Fixed an issue where achievements for completing district activities were not always unlocked.

Failing 

Gig: No Fixers

 will no longer block 

The Wasteland 

achievement.
Fixed an issue where completed NCPD Hustles were not always counted properly towards 

The Jungle 

achievement.
Fixed an issue where collecting the additional reward did not end the Gig properly in 

Gig: No Fixers.


Fixed an issue where V could be unable to interact with the computer and upload the virus in 

Gig: A Lack of Empathy.


It is no longer possible to complete some parts of the Gig before getting the contract in 

Gig: The Frolics of Councilwoman Cole.


Hwangbo will no longer get stuck inside a car in

 Gig: Flight of the Cheetah

, which could lead to blocked progression.
Fixed an issue where V sometimes could not talk to Anna Hamill in 

Gig: Woman of La Mancha.


Fixed an issue where combat would not always interrupt dialogue with Anna Hamill in 

Gig: Woman of La Mancha.

 

Fixed an issue where some dialogue lines could be missing during holocalls.

V will no longer be unable to move after finishing 

Gig: On a Tight Leash.


Interaction with the van in 

Gig: Radar Love

 will no longer disappear before returning it, which could lead to blocked progression.
Looting medicines right after getting to Cpl. Hare's room will no longer block progression in 

Gig: Backs Against the Wall.

 

Gig: For My Son will no longer get blocked if Logan dies during holocall with Muamar "El Capitan" Reyes.

 

Fixed an issue where V could get stuck in combat in any Gig until all enemies were defeated.

It is no longer possible to stop the Fixer's car in the middle of the road in 

Gig: Getting Warmer...

, which could lead to blocked progression.
Max Jones will no longer leave his room in 

Gig: Freedom of the Press

 before V comes in if V starts shooting the turrets.
Guards will no longer get stuck in the elevator in 

Gig: Fixer, Merc, Soldier, Spy

.
V will no longer get stuck behind the desk in the hospital lobby in 

Gig: Cuckoo's Nest.


It is no longer possible to talk to Max Jones after using Short Circuit quickhack on him in 

Gig: Freedom of the Press.


It is no longer possible to start combat with Anna Hamill while being in apartment one floor below in 

Gig: Woman of La Mancha.

 

Fixed an issue where the urinary stream could still be visible after NPC stopped peeing and moved away from the spot.

NPCs will no longer stay blocked on traffic lanes while in fear.

NPC hit by a car will now immediately run in panic now.

Added different animation variations for pedestrians running away from a vehicle.

Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street.

Added the missing animation for opening the doors in several quests.

Improved force-opening doors animation.

Added missing "unauthorized" prompt for elevators protected by authorization.

Various immersion improvements and fixes in the open world encounters and gigs.

-

Cinematic Design

Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house during 

Search And Destroy

.

Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.

Takemura will no longer teleport to Wakako if the player chooses to go alone in 

Down on the Street.


Fixed a camera issue when exiting the car at the beginning of 

Last Caress.


Fixed an issue that could block the player from using the ladder in the security room in 

Gimme Danger.


Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers in 

The Pickup.


River Ward will no longer have a gun attached to his hand when saving V from the infected braindance in 

I Fought the Law.


Dum Dum will no longer walk on air when leading V to Royce in 

Second Conflict.


River Ward will no longer walk through the elevator's door frame when entering it in

 I Fought the Law.


Jackie's guns will no longer disappear when V is knocking down Royce in 

The Pickup

.
Player will no longer have a weapon equipped during the romance scene with Judy in 

Pyramid Song.


Maiko will no longer walk through the couch in 

Pisces

.
Fixed an issue in 

New Dawn Fades

 that resulted in having doubled sunglasses in the ending cutscene.
Fixed an issue that could block progression in 

Gig: Hippocratic Oath

 when injecting the patient with synthetic blood.
Fixed a subtitle issue displaying debug text in 

Pyramid Song

 when playing in Polish.
Fixed an issue in 

New Dawn Fades

 that resulted in having doubled guitar in the ending cutscene.
Fixed a camera issue in 

Never Fade Away.


Junkie at the Atlantis Club will no longer glitch in 

Never Fade Away.


Fixed Corporal Hare's sliding animation in the 

Gig: Backs Against the Wall.


Unified the distance of dialogue interaction in 

Pyramid Song.


Fixed an issue in 

Pyramid Song

 which resulted in an option to talk to Judy on the pier while V was underwater.
Fixed an issue in 

Gig: Last Login 

which resulted in Ripperdoc Charles smiling throughout the conversation without a reason.
Judy will no longer play the wrong animation sequence if V declines to stay in the hut in 

Pyramid Song.


Fixed an issue that resulted in a failed objective when killing the truck driver in 

Sinnerman

.
Fixed an issue of endless walking on the treadmill in 

Where is My Mind?

, which blocked progression.
Fixed an issue with a doubled tablet in 

Where is My Mind?.


Fixed an issue where Saul had the rifle attached to his hand after the car chase in 

Riders on the Storm.


Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast in 

Riders on the Storm.


Fixed missing UI dialogue elements and misleading placement of UI dialogue when talking to Panam in 

Riders on the Storm.


Fixed a camera issue when getting out the van in 

Riders on the Storm.

 

Added depth of field effect to the player's view at significant moments

Fixed missing personal link in 

Life During Wartime

.
Fixed an issue where Hellman's personal link could be found floating in 

Life During Wartime.


Fixed overlapping dialogue between V and Panam in 

Life During Wartime.


Fixed an issue in 

Ghost Town

 that caused the glass in Rogue's hand to be misplaced when playing in languages other than English.
Added touch screen animations in Panam's car in 

Lightning Breaks

 and 

Life During Wartime.


Phone will no longer disappear from the NPC's hand in the Afterlife scene of

 Ghost Town.


Fixed NPC T-posing in the dollhouse in 

Automatic Love.


Teddy will no longer be teleported away in the scene at the abandoned railroad station in 

With a Little Help from My Friends.


Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street in 

Ghost Town.


Car lights will no longer stay on after the car battery dies in 

Ghost Town

.
Saul will no longer clip through Panam's car in 

Forward to Death

.
Fixed player's camera animation in 

Lightning Breaks.


Fixed Panam's gun equipping animation in the AV scene in 

Life During Wartime.


Fixed a visual issue with mantis blades after a car crash in 

Playing for Time.


Corrected camera behavior after interacting with the drawer at the police lab in 

The Hunt.


Soldiers who were missing guns when Smasher appears in 

Love Like Fire

 are now armed.
A disabled turret visible while flying to Arasaka Tower in 

Love Like Fire

 works properly now.
Fixed an issue that caused Rogue to be misplaced while approaching Arasaka Tower in 

Love Like Fire.


Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter in 

Love Like Fire.


Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat in 

The Ripperdoc.


Fixed a camera issue when driving to the megabuilding in 

The Rescue.


Fixed an issue in 

Nocturne Op55N1

 where petting the cat would play without dialogue. // 

V will now properly address the cat, even without Misty's answer.


After 

Boat Drinks 

Kerry will now hum his song while walking to his car.
Fixed V's reaction to Johnny's decision in 

Changes

.
Fixed synchronization in Adam Smasher's animation in 

Changes 

when playing in Polish. // 

Now stomping should stomp as intended.


Fixed the drone in front of the chapel in 

M'ap Tann Pèlen.


Polished scene in Maiko's office in

 Ex-Factor.


Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene in 

Following the River.


Fixed the interaction range to get in the AV in T

he Corpo-Rat.


Fixed missing NPC being thrown away from the toilet during 

A Cool Metal Fire

 sequence.
Added missing scene to the Japanese version in 

A Cool Metal Fire

 sequence.
It's no longer possible to drive away without Johnny when picking up the Porsche for the first time during 

Chippin' In

. // 

Leave no Johnny behind.


In 

Talkin' 'bout a Revolution

, depth of field now resets after leaving Judy's apartment.
Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances in 

Double Life.

 

Fixed facial animations in all the scenes where V leans on the mirrors throughout the game.

Initial dialogue with Takemura in 

Down on the Street

 can now be interrupted and restored.
Fixed an issue where Johnny could be unable to connect to the access point in 

Love Like Fire.


Fixed lack of interaction with Mitch after skipping dialogue in 

We Gotta Live Together.


V no longer gets stuck in a sitting position after connecting to Panam's car in

 Life During Wartime.


Fixed an issue that prevented player from controlling the turret and could block progression in 

Love Like Fire.


Added missing family photo during the scene with Hanako in

 Play it Safe.


Fixed an issue with detective Han's cigarette in 

I Fought the Law.

 

Characters no longer teleport near the player while in a holocall dialogue.

Fixed multiple issues with V wearing the wrong clothes in third-person perspective.

Fixed multiple issues during sex scenes

Improved interruption system for scenes.

Fixed an issue where the stalker wouldn't arrive at the bridge in 

Every Breath You Take.


Fixed an issue where Judy would stand up from the chair in the scene between braindances in 

Double Life.

 

Fixed multiple issues with important quest NPCs randomly missing animations during cinematics.

Interrupting dialogue will now stop the voice-over line.

Fixed multiple issues with NPCs mounting vehicles.

Fixed Jackie's pose and grip on the motorcycle's handlebar in 

The Pickup

.

 

Environment and levels

The objective will no longer get stuck on "Neutralize the attackers" in 

Dream On.


V will no longer get stuck inside an AV flying off if standing on pipes during 

Suspected Organized Crime Activity: Opposites Attract.

 

Fixed an issue where two fast travel points were missing map pins.

Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.

Fixed multiple issues related to NPCs not reacting to V's presence or not entering combat properly.

Fixed multiple issues related to NPCs clipping with objects.

Fixed a number of issues related to wrong or missing contents of lootable items.

Fixed multiple issues related to V not being able to interact with lootable items.

Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.

Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.

Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.

Fixed an issue where it was very difficult to access the computer in the back of the gas station in 

Life during wartime.

 

Fixed the misspelled Leaving Night City sign.

Fixed the glitched scaffolding in Heywood, Vista del Rey.

Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.

Fixed multiple issues where players could get stuck in location geometry.

Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.

Fixed multiple issues with disappearing or misplaced assets.

Fixed multiple issues with assets floating in the air.

Fixed multiple issues with assets appearing or changing appearance on sight.

Fixed some issues with parts of assets missing, allowing the player to see inside.

Fixed issues where rain would be present in covered areas.

Fixed issues with invisible colliders present on locations.

Fixed multiple issues with higher resolution textures failing to stream in.

 

Graphics, audio, animation

Fixed NPCs moving after being killed.

Improvements in textures rendering from afar.

Fixed a visual issue with fast travel and cinematic transition.

Adjusted visual quality of some elements when underwater.

Improvements in materials details quality.

Fixed V's incorrect position while riding a motorcycle.

Improvement for interior and exterior light sources.

Adjusted dirt quality on Medium and Low settings.

Fixed the lack of a crack in the mirror after V smashed it.

Fixed an issue where pink particles could appear on camera close-up.

Improved foliage destruction visuals.

Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.

Fixed the overexposed foliage elements visible when entering a vehicle.

Fixed an issue where some items could disappear after being destroyed.

Kerry's bathrobe is no longer incorrectly attached to his lower part of the body.

V's hands are now correctly displayed on a steering wheel while driving.

V now leans out of a vehicle correctly during chases.

Fixed an issue where the character could appear deformed while mounting motorcycles.

Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.

Fixed several issues with missing lipsync.

Fixed multiple issues with NPCs T-posing.

Camera no longer flips when V is under an object and jumps.

Improved camera movement when entering a vehicle.

Fixed an issue where some items could be attached to NPCs twice.

Fixed NPCs shouting after being killed.

Jackie no longer shouts "Nice shot!" when V kills enemies while in stealth mode.

Fixed particle burning effect applied repeatedly when player stands in fire.

Fixed NPC animation issues after skipping the ride.

Fixed flickering of stars on the surface of the lake in one of the scenes.

Fixed far away terrain disappearing in Badlands.

Other city parts visible from the distance now look more realistic due to adjusted lighting.

Fixed an issue with black weapon scopes during the chase in 

Riders on the Storm.

 

Improved visual quality of Black Wall and Mikoshi.

Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.

Holographic elements in specific character outfits now display correctly.

Fixed an unwanted jitter effect on frosted glass surfaces.

Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.

 

UI

Fixed an issue with ads not being properly displayed on curbs.

Multiple visual updates and adjustments for ads.

Fixed multiple visual issues in quests briefings.

Updated the Arabic language layout in quests briefings.

Updated grenades icons according to their damage type.

Fixed multiple visual issues with the icons display.

Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.

Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.

Fixed freezes and crashes related to equipping and unequipping Johnny's Jacket.

Added button hints in order to move forward on the treadmill in 

Where is My Mind?

 

Fixed an issue where database links would not allow jumping to a selected entry.

Fixed an issue that blocked a player from answering holocalls manually.

Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.

The health bar should now be visible during car chases.

Performance improvement to the Inventory panel.

Fixed an issue where the NPCs could be tagged as "Minimal Threat" regardless of their actual level.

Fixed multiple issues with button hints.

Fixed multiple issues in the Character Creation panel.

Multiple fixes and improvements to the Crafting panel.

Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.

Added an option to craft multiple items at once.

Fixed an issue where preview stats show the same values before upgrading an item.

Added a "Crafted" icon to the tooltip of crafted items.

Fixed multiple issues related to the Cyberware panel.

Multiple adjustments for the D-pad input.

Fixed multiple issues related to HUD elements.

Multiple fixes in the Inventory and Backpack panels.

Fixed an issue when weapons could show 0 DPS before looting them.

Fixed an improper icon of the clothing item when looting body in 

Gig: Serial Suicide.

 

Multiple fixes and adjustments to the Main Menu and Settings panels.

Fixed an issue where replacing mods on some legendary items could add an empty mod slot.

Added a disabled state to mod slots when there are no available mods to equip.

Optimizations for Crafting panel and items display.

Fixed an overlapping tooltip of Body attribute in the Character menu.

Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.

Multiple fixes for Scanning functionality and its HUD display.

Added a toggle to enable/disable comparing tooltip.

Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.

Fixed an issue where the game could freeze during 

Ghost Town

 if a player chose to "Wait until Rogue is ready" right after asking Claire for a drink.
Fixed an issue where a player could die right before the scene transition in 

Play It Safe

 resulting in blocked progression.

Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.

Fixed an issue where debug text could appear after skipping and fast-forwarding credits.

Updated the credits list.

Fixed an issue where ads text localization upon scanning did not work properly.

Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down in 

Nocturne Op55N1.

 

Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.

Fixed corrupted characters in different languages.

Multiple fixes and adjustments for input issues.

Various UI performance and stability improvements.

Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.

Threat level for undiscovered gigs is now displayed correctly.

Fixed issues with D-pad/arrows navigation in the menu and inventory.

Removed unnecessary health bar animations after loading a save.

Fixed item tooltips remaining on screen after closing them.

Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.

Fixed issues related to changing gameplay difficulty settings in the menu.

My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.

Fixed issue with broken buildings visible on the main map.

Added Overhead Text Size option to the Subtitles Settings.

Fixed multiple text-related issues.

Fixed multiple issues related to UI streaming.

 

 

Stability and performance

This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.

 

Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).

Memory optimizations and memory management improvements in various systems (reducing the number of crashes).

Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.

Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.

Multiple UI stability improvements and fixes for the most common UI-related crashes.

Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).

Multiple UI performance improvements.

Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.

Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.

Various other stability and performance improvements.

 

Miscellaneous

Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.

A settings option to hide Potential Enemy Markers was added to the Interface tab.

A settings option to hide NPC name overhead display was added to the Interface tab.

Telemetry consent is now saved in the user profile and synced via the cloud.

Logic for loading last checkpoint when there is no existing savefile improved.

Fixed game going to a black screen after difficulty is changed in the Pause menu.

Improved D-pad/arrow navigation in menus.

Navigation in Load/Save menu improved.

Fixed Fists description in the quick weapon selection menu.

Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.

Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.

Added fade-in on returning to the game after final credits.

The "One more gig" message will no longer be displayed when the game ends and there is no Point of No Return save.

Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save/load cycle right before it showed.

Fixed an issue where NPCs were missing their weapons after loading a save

Fixed an issue where engaging in combat in front of Misty's Esoterica could cause a nearby Animals' bouncer to follow V in combat state to Viktor's clinic in

 The Ripperdoc.


Fixed an issue where Monk's walk could reset if the Monk stepped on a defeated Maelstrom corpse in 

Losing My Religion

.
Misty will now walk correctly down the stairs on the way to "El Coyote Cojo" bar in 

Heroes.

 

Telemetry consent request reappears once for some players due to an issue causing a reset of settings.

 

PC-specific

Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.

Keyboard bindings: more keys are now available for rebinding.

Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.

Keyboard bindings: It's now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).

It is now possible to enter Journal from the Map panel using a keyboard.

Achievements will now work on Epic Games Store.

Modding: Added a new "mod" folder for loading modded archives. The modded archives can be named in any way and go into the "mod" folder now. Having mod archives in the "patch" folder is no longer supported.

Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.

Fixed the issue where some environment elements would not be displayed correctly on 8k screens.

Fixed an issue where HUD elements would be missing in 8K resolution.

Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.



And many more.

 

Vauvv listeye bak! Yukarı kaydırırken parmağım yoruldu! :lol:

Peregrine tarafından düzenlendi

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15 minutes ago, Peregrine said:

Vauvv listeye bak! Yukarı kaydırırken parmağım yoruldu! :lol:

Gerçekten öyle, kitap gibi... Sürükleyici ama okutuyor kendini :lol:

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Ben beklemeye devam ediyorum. @TiesTorN hah olmuş artık oynayayım diyip satın alınca başlayacağım. :lol:

@stardust o ekran kartını alıp oyunları hızlıca bitirip satmış olsaydın Coin'den borsadan şundan bundan fazla kazandırmış olurdu cidden. :icon_think:

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Coin den kazandığım ile özel üretim rtx 4080 bile yaptırabilirim aslında nvidia'ya :lol:

Yine de 8700e almak varken 15 bin vermeye elim gitmiyor şimdi. Tiesle ile arkadaşlık yapmanın zararları, pintilik bulaşıyor :lol:

 

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1 hour ago, stardust said:

Coin den kazandığım ile özel üretim rtx 4080 bile yaptırabilirim aslında nvidia'ya :lol:

Yine de 8700e almak varken 15 bin vermeye elim gitmiyor şimdi. Tiesle ile arkadaşlık yapmanın zararları, pintilik bulaşıyor :lol:

 

Hiç demiyorsun Definitive Abi gel bir iki tur da birlikte atalım şu coin aleminde. :mad:

Pablo 'Definitive' Vader tarafından düzenlendi

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